Closed feeltheburn closed 2 years ago
2. I need someone to confirm the in-game names of (brunoramoslu), and (gamil-zirak) since this is for a game forum post.
Gamil-zirak is Nogrod in game.
@brunoramoslu - What's your ingame name? (Or does someone here know it?)
I'm setting bruno ingame name as Ladrilho based on a google search that led to EL forum posts with that name. (Hasn't been seen in-game or on that forum in 200+ days.)
I'm setting bruno ingame name as Ladrilho based on a google search that led to EL forum posts with that name. (Hasn't been seen in-game or on that forum in 200+ days.)
That is fine. Thank you.
I'm not watching exactly what all's being worked on, just that issues are still in play.
Please post here anything that should be added to the final update list that's not in the first post and I'll update it.
Last call, is there anything else to include on the client updates?
Radu, can just copy/paste the above as your update message. Tweak the server updates if there's more we're unaware of. ;)
The client updates list looks like the 1.9.5p9 set. I've included a list of changes between p9 and 1.9.6 on the latest release page. I realise now I have not updated the CHANGES file but I'll add the list later.
I've edited the above text as I see you actually asked for the list from the beginning. Ops. Updated the release description to include the the above text.
(Something that can be copy/pasted into the server update message radu makes, since this is frikkin' huge.)
Server updates are only what I've sent to radu and things I'm aware he's done, he can add to it/change it as needed. (inventory images are listed as a client data update.) Client update list is solely from the p9 changelog plus my data changes.
HELP:
Server updates
Client Data updates
Client updates
Map updates
The client now comes with a default tab map for every map, not just select ones.
Morcraven Marsh - New "Market" area next to the battle hall for bots. (All bots in or near this area need to make a new home in one of the 30 stalls as quickly as possible.)
Isla Prima - New semi-secret map "Newbie Dream Temple" for brand new players. (If you're helping new players, you're free to tell them how to get into this. Even in public chat.)
Imbroglio Islands - New island "Hadlioth Isle".
Imbroglio Islands - Moglo northern (no-pk) fort moved
Thelinor - The formerly-secret dangerous "Brick Palace" is no longer a secret. You still need a Brick to enter it, but the entrance is no longer secret, having been moved to Thelinor city, inside the "volcano"-type thing just south of storage in the city.
Thelinor - A new safe (non-pk) small cave near the Zirak exit, using a door that was already there but previously unused.
Kusamura Jungle - The entrance to the temple is no longer a secret, as it is now entered via an addition to the main map. (Note: The questions inside are still considered secrets though.)
Kusamura Jungle - The temple has been overhauled to go with this change, and is now a temple for the shadow goddess Varyssa, goddess of enchantment, who affects people's imaginations and creativity, along with their dreams. (Read more about her: http://www.eternal-lands.com/forum/index.php?/topic/45289-varyssa/ )
Token Map - Overhauled to remove the nasty snapdragon/rose mess on the west side. Replaced with a beach decor that's less likely to cause grue and gives more space for invasions. Includes 2 new minor insides.
Idaloran - The area between Jahir Beach and Nymorq Woods is now a ruins area in keeping with the original Idaloran storyline. One new minor enterable hut can be found among the ruins.
Idaloran - New cathedral building in the northwest area within the city walls. ("Insides" of three buildings removed for this are still available, attached to buildings elsewhere in the city.)
Idaloran - new bridge west of the castle leading towards Irsis exit
Irsis - Due to an increase in exports from Irsis, the previously unused ships at the docks are now available for travel! There's ships that lead to four more maps. Each of those four maps now have ships that lead back to Irsis as well.
Zirakinbar - All 3 wagons on the map can now be entered, includes the one next to storage.
Zirakinbar - 4 teleport pads added for getting around the map
Zirakinbar - A few harvestables adjusted to improve storage walk, including one that makes this a slightly better map for stocking honeycomb than Palon Vertas. (However it comes with a much higher risk for Leonard at night.)
North Zirakgunda - The gnomes who call Zirakgunda home have discovered silver ore in a previously unchecked part of North Gunda near the plant growing room.
Irinveron - The southwest teleport pad leading to northeast Irin moved a bit more towards storage for improved use as a path from storage to Waveneck caves in Glacmor.
Irinveron - The huge "harvesting cave" now has carts and tracks for getting around it quicker.
Aeth Aelfan - Wyrmgoth cave has 4 teleport spots added for getting around the map
Aeth Aelfan - levers added to gate directly north of storage to "use" to go through gate
Aeth Aelfan Lothalith Fortress - Has a new room addition.
Trassian Dra Syn Caves - One cave is expanded and redesigned.
Whitestone - House in Northern Woods just east of the city walls is now enterable.
Portland - House next to blueberries east of the city walls is now enterable.
Sedicolis - Eveline's tent can be entered.
Nordcarn South Cave - House west of amber (with fruit next to it) can be entered.
South Redmoon - House with garden behind it (north of storage) can be entered.
C2 Portal Room - fourth same-map teleport that goes to the northern-most row of portals (cold maps), and some minor tweaks for mapwalking improvement
Bethel - The two small caves that were "You try to enter, but a barrier blocks you" secrets are no longer secret, and can be entered normally. (The secrets made no sense, nor did they serve any purpose on a map with plenty of secrets already.)
Melinis has a new secret path, may or may not be useful if discovered. (Or more correctly, a 1-way secret was turned into a tweaked 2-way path.)
Appearantly there's a new, very silly secret location on C2.
Minor Additional Map Changes
Credits
And special thanks to everyone who helped by using the git code (or bluap's p# releases), testing it and reporting issues.
SERVER work: Radu, some data provided by Burn
MAP work: Burn, except:
In the Newbie Dream Temple, the entrance and God Altar rooms (first two seen going in) were done by Acelon. Also thanks to Learner for assistance with scripts that helped both with automating finding some map issues and improved automation of making the tab maps.