Recent work on the water shader caused a few GL-related compilation issues for Mac users. It was discovered that these issues stemmed primarily from the use of an old cobbled-together elglext.h file, rather than the standard glext.h shared by the other platforms. This PR fixes this issue.
Recent work on the water shader caused a few GL-related compilation issues for Mac users. It was discovered that these issues stemmed primarily from the use of an old cobbled-together elglext.h file, rather than the standard glext.h shared by the other platforms. This PR fixes this issue.