raduprv / Eternal-Lands

http://www.eternal-lands.com
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Option to swich left/right sound perspective #64

Open pjbroad opened 5 years ago

pjbroad commented 5 years ago

Mono sound files played by the game engine are mapped to the stereo panorama depending on the angle between the game actor and the relative direction of the actor and the sound source. Since this angle is not identical to the users/camera perspective it produces misleading results.

For instance: If the actors face points to the camera, a sound source (e.g. monster) on the left side of the actor is played from the right side (loudspeaker/headset). IMHO it would be MUCH better if the spatial reference of sound is the camera angle and not the actor angle.

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