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raeleus
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Hashtag-DnD
Scenario script for AI Dungeon
MIT License
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Add a fast mode that uses stop. Use a leading exclamation point or something.
#98
raeleus
opened
1 week ago
0
change var to let
#97
raeleus
opened
3 weeks ago
0
Create a store that sells items. Change the randomize seed after a number of actions. Include tiers of weapons that have higher rarities.
#96
raeleus
opened
3 weeks ago
1
Convert text to multiline strings
#95
raeleus
opened
3 weeks ago
0
Create a rewards table
#94
raeleus
opened
4 weeks ago
0
Create #repeatturn
#93
raeleus
closed
1 month ago
0
Check why defeated enemies are taking turns in combat
#92
raeleus
closed
1 month ago
0
Criticals should be 2 * roll. Not 2 separate rolls. Then add modifier
#91
raeleus
closed
1 month ago
0
#heal should be show none
#90
raeleus
closed
1 month ago
0
Synonym automatic auto
#89
raeleus
closed
1 month ago
0
#block
#88
raeleus
closed
1 month ago
0
Grimm tries to hit orion. Grimm misses! Critical failure! Your attack missed in a spectacular way!
#87
raeleus
closed
1 month ago
0
Don't show autoxp when casting or attacking with automatic difficulty
#86
raeleus
closed
1 month ago
0
#healparty
#85
raeleus
closed
1 month ago
0
Show actual damage when calling #cast with an attack spell
#84
raeleus
closed
1 month ago
0
Add computer controlled allies. Make an allies list like enemies list and add to commands like #heal
#83
raeleus
opened
1 month ago
0
Caps in initiative order
#82
raeleus
closed
1 month ago
0
Does attack award xp with auto xp in combat?
#81
raeleus
closed
1 month ago
0
> [You have been healed by NaN hp to NaN health]
#80
raeleus
closed
1 month ago
0
Grit tries to hit Guard A Grit misses!
#79
raeleus
closed
1 month ago
0
Show attack roll when it's the enemy turn
#78
raeleus
closed
1 month ago
0
Stop output after #addenemy
#77
raeleus
closed
1 month ago
0
Check #take for plural again
#76
raeleus
closed
1 month ago
0
Add the following encounters
#75
raeleus
closed
1 month ago
2
Make a #undo. Might be too much work
#74
raeleus
closed
1 month ago
0
Add a trading card game like pazaak or something.
#73
raeleus
closed
2 weeks ago
2
Add a weapon system and use #equip to arm a weapon. Add a list of preset weapons.
#72
raeleus
opened
1 month ago
1
change the phrasing in #initiative from call to type
#71
raeleus
closed
1 month ago
0
spacing in #cast
#70
raeleus
closed
1 month ago
0
#location doesn't show what locations are here.
#69
raeleus
closed
1 month ago
0
Create #xpparty
#68
raeleus
closed
1 month ago
1
Check if there is some way to see if input has been skipped
#67
raeleus
closed
1 month ago
0
Only show battle indication in #encounter if there are enemies.
#66
raeleus
closed
1 month ago
0
Fix hashtag rest
#65
raeleus
closed
1 month ago
0
allow attack target numbers instead of names?
#64
raeleus
closed
1 month ago
0
Allow specifying characters in do and say?
#63
raeleus
closed
1 month ago
1
Replace character in encounter
#62
raeleus
closed
1 month ago
0
Add text call #initiative to battle
#61
raeleus
closed
1 month ago
0
Fix awakened tree's initiative
#60
raeleus
closed
1 month ago
0
Show calculated initiative upon #encounter
#59
raeleus
closed
1 month ago
0
Make sure easy is the default
#58
raeleus
closed
1 month ago
0
Don't increment day if it's a short rest
#57
raeleus
closed
1 month ago
0
#setdamage #getdamage #reset damage add to bio #sethitmodifier #gethitmodifier #resethitmodifier
#56
raeleus
closed
1 month ago
1
Add a setupenemy option to rename the enemy
#55
raeleus
closed
1 month ago
0
Check buying plural items.
#54
raeleus
closed
1 month ago
0
Calling #damage should not require a character
#53
raeleus
closed
1 month ago
0
Create a to-hit value for enemies.
#52
raeleus
closed
1 month ago
0
Alphabetize enemies in #setup
#51
raeleus
closed
1 month ago
0
Resolve Zombie (Health: 20 AC: 8 Initiative: d20+-2)
#50
raeleus
closed
1 month ago
0
Allow duplicates with #setupenemy. Use Zombie A Zombie B naming scheme
#49
raeleus
closed
1 month ago
0
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