Closed deviodesign closed 1 year ago
Those are great finds! I'll work on those soon.
I can help. Do you mind if I refactor some things? These builder.addStatement calls can be extracted to functions.
private static void addPadStatements(CodeBlock.Builder builder, String variableName, float padLeft, float padRight, float padTop, float padBottom) ...
That would be great. I have a full load right now. Thanks.
I found a few small mistakes when exporting with scene composer. Using: LibGDX version 1.11.0
Fixes:
.setTouchable
gets passed a boolean a few times (e.g. line 110) but requires Touchable type.preferredSize
should be.prefSize
.preferredWidth
should be.prefWidth
.preferredHeight
should be.prefHeight
.setPreferredRows
should be.setPrefRows
.setSplit
should be.setSplitAmount
.align
should be.rowAlign
on Line 824.align
should be.columnAlign
on Line 1069.setScrollBarsVisible
should be.setScrollbarsVisible
.setName
's param should have quotation marks on SimTable.fillX
and.fillY
shouldn't have boolean paramsNote: LibGDX itself has some inconsistent naming.