rafaelcp / Super-Mega-Engine

Mega Man GameMaker Studio 1.4.1760 Engine
https://cdn.rawgit.com/rafaelcp/Super-Mega-Engine/master/demo/index.html
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Latest Code from GitHub crashing after Title Screen (You can close this) #198

Closed AgentAgrimar closed 7 years ago

AgentAgrimar commented 7 years ago

I'm trying out this engine and so far it crashes after the title.

BUILD: 42884.84 ############ FATAL ERROR in action number 1 of Alarm Event for alarm 1 for object objFadeout:

Push :: Execution Error - Variable Get 101028.newID(100460, -2147483648) at gml_Object_objFadeout_ObjAlarm1_1 (line 7) - global.weapon = global.defaultWeapon.ID; ############

AgentAgrimar commented 7 years ago

What version of Game Maker Studio does somebody who has successfully compiled it has?

It even crashes with the source code provided by the releases

AgentAgrimar commented 7 years ago

It was my Studio version, you can close this now. Sorry.

maxdevige commented 7 years ago

Hi ! Which version of Studio do you use ? I'm on v1.4.1576 and I've got the same issue with objFadeOut...

rafaelcp commented 7 years ago

Mine is 1.4.1760.

maxdevige commented 7 years ago

Thanks a lot, switched to 1.4.1763 and it now works properly. I can now take my project from ME to SME and continue it ;)

rafaelcp commented 7 years ago

Hey, be cautious with this! SME has a lot of deep modifications in all systems, so your ME project may not work until you make all adjustments! For instance, every weapon has its own object now.

maxdevige commented 7 years ago

Yes, I can see it : but SME is much more flexible. It took me a few hours to adapt my project but it's done now and I feel like I'm going to progress quicker from now on, thanks to the Super Engine :)