Currently, when the game's aspect ratio is increased beyond 4:3, the letterbox bars that appear during cutscenes, the death screen, and the multiplayer intermission view statically sink above or below the top and bottom edges of the screen. In 16:9, the bars are pretty much off-screen.
This isn't a big deal for multiplayer intermissions or the death screen, but it is pretty noticeable during cutscenes. The absence of the bars during cutscenes exposes quirks with animations that were clearly designed around the presence of the bars, like the awkward walking motions seen in the cutscenes of L6S3 and L7S4.
4:3
16:9
Making the bars scale based on the current aspect ratio and implementing a console command that toggles their visibility would address the issue mentioned above and also allow them to be hidden for those who prefer they remain that way. Here are some mockups:
Currently, when the game's aspect ratio is increased beyond 4:3, the letterbox bars that appear during cutscenes, the death screen, and the multiplayer intermission view statically sink above or below the top and bottom edges of the screen. In 16:9, the bars are pretty much off-screen.
This isn't a big deal for multiplayer intermissions or the death screen, but it is pretty noticeable during cutscenes. The absence of the bars during cutscenes exposes quirks with animations that were clearly designed around the presence of the bars, like the awkward walking motions seen in the cutscenes of L6S3 and L7S4.
Making the bars scale based on the current aspect ratio and implementing a console command that toggles their visibility would address the issue mentioned above and also allow them to be hidden for those who prefer they remain that way. Here are some mockups: