rafalh / dashfaction

A community patch for the Red Faction (2001) FPS game
https://www.factionfiles.com/ff.php?action=file&id=6252
Mozilla Public License 2.0
61 stars 11 forks source link

Add command to adjust lod bias #209

Closed MartianMadman closed 6 months ago

MartianMadman commented 1 year ago

Mipmapping when using nearest texture filtering becomes very visible and degrades distant texture quality most notably on tiled floor textures. 20530_20220927095121_1

MartianMadman commented 6 months ago

tell people to stop using nearest filtering so this isn't a problem anymore.

rafalh commented 6 months ago

Why would I do that? I don't really understand what's the problem here. In title you speak about LOD which is usually understood in RF context as something related to mesh details. RF does not use any bias for mip-mapping. Also I don't see any outstanding artifacts in the provided screenshot...

MartianMadman commented 6 months ago

Because this isn’t a genuine issue. Half the issues I brought up are based on arrogance and general uninformed takes. If one wants to play rf with nearest texture filtering then they should be aware that anisotropic filter isn’t going to work period. Never has any game I played that uses directx will anisotropic filtering work with nearest filtering, why should I pressure you to making this the only directx game (That I’m aware of) to do that. This whole issue came up because anisotropic filtering with nearest texture filtering does work for quake, quake 2, doom 3, all those old id games but that is because of opengl. Also one should consider why games went to using bilinear filtering, this change happened because there are good reasons for it.