Currently, the RED console turns red in colour under 2 circumstances:
Your map exceeds the RED geometry limits
Your map has holes
The information about whether your map has holes is very important to know, while the information on whether your map exceeds the RED geometry limits sometimes isn't. The problem is that once your map crosses that threshold, the RED console is always coloured red... which means you're less likely to notice when your map has holes.
My suggestion would be to stop the console from turning red due to geometry limits being exceeded. That way, the console turning red can reliably be treated as an indication that your map has holes which you should go fix. Alternatively, you could consider using different colours (orange for geometry limits exceeded, red for holes?)
Another possible approach could be to colour specific lines in the RED console build report, rather than turning the entire window red (this was your suggestion in our conversation)
Currently, the RED console turns red in colour under 2 circumstances:
The information about whether your map has holes is very important to know, while the information on whether your map exceeds the RED geometry limits sometimes isn't. The problem is that once your map crosses that threshold, the RED console is always coloured red... which means you're less likely to notice when your map has holes.
My suggestion would be to stop the console from turning red due to geometry limits being exceeded. That way, the console turning red can reliably be treated as an indication that your map has holes which you should go fix. Alternatively, you could consider using different colours (orange for geometry limits exceeded, red for holes?)
Another possible approach could be to colour specific lines in the RED console build report, rather than turning the entire window red (this was your suggestion in our conversation)