Currently, when a dedicated server (or client, for that matter) loads a new map, the console displays "-- Level Initializing --"
I'm requesting the level filename (rfl) be added to this message - something as simple as changing it to "-- Level dm02.rfl Initializing --" would be completely sufficient.
This would make it far more straightforward as a server operator to diagnose issues with specific levels via reading the server console. Many times, a player will join, comment on the map (like if something is broken, or if they don't like the map, etc.) and when the server operator sees it hours/days/weeks later, it's very difficult to tell what map the player was talking about. Indicating the level filename when a level loads would resolve this issue and enable server operators to better manage their servers based on player reports/feedback.
Currently, when a dedicated server (or client, for that matter) loads a new map, the console displays "-- Level Initializing --"
I'm requesting the level filename (rfl) be added to this message - something as simple as changing it to "-- Level dm02.rfl Initializing --" would be completely sufficient.
This would make it far more straightforward as a server operator to diagnose issues with specific levels via reading the server console. Many times, a player will join, comment on the map (like if something is broken, or if they don't like the map, etc.) and when the server operator sees it hours/days/weeks later, it's very difficult to tell what map the player was talking about. Indicating the level filename when a level loads would resolve this issue and enable server operators to better manage their servers based on player reports/feedback.