ISSUE: In RED editor > Level Properties >Distance Based Fog, if the far clip plane is set past ~500ish, the weapons begin to show signs of clipping. Unsure if this is something easy to fix. Not a huge issue but if we could fix this, mappers could create larger maps without distance clipping.
USES: It will allow mappers to expand the view of their maps to create larger maps, realistic skyboxes, etc, to be fully visible while playing.
ISSUE: In RED editor > Level Properties >Distance Based Fog, if the far clip plane is set past ~500ish, the weapons begin to show signs of clipping. Unsure if this is something easy to fix. Not a huge issue but if we could fix this, mappers could create larger maps without distance clipping.
USES: It will allow mappers to expand the view of their maps to create larger maps, realistic skyboxes, etc, to be fully visible while playing.