Load L3S1 (or any other map - this was what I used in my example below)
Start killing enemies
Entity meshes, and some amount of other meshes (like some light fixtures, shown in the example), fade in and out of existence occasionally. I wasn't able to nail down a specific cause, but given the fade is the same as what happens when corpses fade out and are removed, I'm thinking it's related to that functionality? Perhaps a single buffer being used for all of them, so whenever one starts to fade, they all do? (speculation)
To replicate:
Entity meshes, and some amount of other meshes (like some light fixtures, shown in the example), fade in and out of existence occasionally. I wasn't able to nail down a specific cause, but given the fade is the same as what happens when corpses fade out and are removed, I'm thinking it's related to that functionality? Perhaps a single buffer being used for all of them, so whenever one starts to fade, they all do? (speculation)
Example video: https://www.youtube.com/watch?v=tjgPF10E6LY