We managed to build an amazing mess of object copies and references across the behavior of the BettingRound class.
Should we encapsulate the updated state of a given entity in a single place? Then all references should be by-name values pointing to there.
We managed to build an amazing mess of object copies and references across the behavior of the BettingRound class. Should we encapsulate the updated state of a given entity in a single place? Then all references should be by-name values pointing to there.