Open GoogleCodeExporter opened 8 years ago
SPUAsync, Interpolation and Reverb are not currently implemented. We went with
a simple PEOPSSpu plugin modification (FranSPU) for the time being but we'll
later on implement the full sound plugin.
Original comment by emuki...@gmail.com
on 10 Jul 2010 at 5:52
Just wanted to make sure I wasn't going crazy. Please don't get the wrong idea;
I'm not upset or annoyed at all XD. Keep up to good work!
Original comment by nintendonerd1889@gmail.com
on 11 Jul 2010 at 5:02
@emukidid
Is this issue related to Final Fantasy VII (in dynarec mode, using official
BIOS) having different sound effects than on a real Playstation console?
(what I mean is that the sounds effects before going into the 1st battle are
in-correct)
Original comment by nintygaming
on 16 Jul 2010 at 10:42
What I meant is that the sound plugin has no synchronization whatsoever. It's
also missing reverb (the echo effects in the music) and also missing Gaussian
interpolation (to make the sound less "raspy"). All of these will be eventually
implemented. Switching the BIOS mode from SD to HLE and/or switching the core
to Dynarec/Interpreter won't make any difference in sound. Right now, WiiSX
just has pretty basic stereo sound. Here's a file showing what I'm talking
about (if you have the program Audacity, you can really tell a difference after
opening the file):
http://www.filefactory.com/file/b297730/n/FFVII_sounds_sync_and_desync_.mp3
The first half display what the sound should be like, the other half is what
WiiSX sounds like (more or less)and needs to be fixed (which it will).
Original comment by nintendonerd1889@gmail.com
on 16 Jul 2010 at 11:43
Original issue reported on code.google.com by
nintendonerd1889@gmail.com
on 4 Jul 2010 at 2:52