rafradek / sigsegv-mvm

gigantic, obese SourceMod extension library of sigsegv's TF2 mods (mostly MvM related)
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[Bug] weapon mimic entities spawned via lua ignore added attributes when firing projectiles #103

Open therealscroob opened 3 months ago

therealscroob commented 3 months ago

spawning a weapon mimic entity with the ents.CreateWithKeys raflua method, that fires a projectile of any kind (even hitscan weapons with projectile overrides) results in the projectile fired not having any attributes from the mimic or a custom weapon it was assigned when using $weaponname. Hitscan mimics however, work perfectly and acknowledge all attributes assigned to them.

rafradek commented 2 months ago

Test case needed