spawning a weapon mimic entity with the ents.CreateWithKeys raflua method, that fires a projectile of any kind (even hitscan weapons with projectile overrides) results in the projectile fired not having any attributes from the mimic or a custom weapon it was assigned when using $weaponname. Hitscan mimics however, work perfectly and acknowledge all attributes assigned to them.
spawning a weapon mimic entity with the ents.CreateWithKeys raflua method, that fires a projectile of any kind (even hitscan weapons with projectile overrides) results in the projectile fired not having any attributes from the mimic or a custom weapon it was assigned when using $weaponname. Hitscan mimics however, work perfectly and acknowledge all attributes assigned to them.