rafradek / sigsegv-mvm

gigantic, obese SourceMod extension library of sigsegv's TF2 mods (mostly MvM related)
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WaveSpawn order in popfile influences wave progression #109

Closed mtxfellen closed 2 months ago

mtxfellen commented 3 months ago

I was not able to reproduce this on a local instance so I am unable to determine the precise nature of the issue.

It is the case currently on both Archive and Testing servers that on mvm_madhattan_rc5a_exp_diamonds_in_the_rough.pop, killing the first Chief Pyro will instantly end the mission without spawning the following WaveSpawns.

Of note is that the WaveSpawn "2.1" (which contains the Chief Pyro) is near the end of the file (line 1149) for wavebar icon ordering purposes. Moving this WaveSpawn to be after "1.1" (line ~202) causes this issue to not occur, without changing any of the actual keys in the popfile itself.