Open lalli92 opened 2 years ago
I'd guess that what you're seeing here is actually due the size and position of your input.
TouchDesigner unit space doesn't have a direct correlation to a resolution - further, because svgs are vectors, making a decision for the user about scale didn't seem appropriate.
3D positioning also makes a difference in relationship to your output canvas. A typical touchdesigner SOP is positioned at world origin, which doesn't map well to an output.
Here's a quick reference. A circle SOP with a radius of 20 positioned at origin will import to illustrate like this:
This works correctly for me with the current TOX. I'd first check the scale of your SVG, and then consider importing to a tool like illustrator to check positioning and scale.
I have this same problem even when following the setup example provided on the github page..
@SnacksDaily - just have you tried scaling up your SOP prior to export, or importing your svg into a tool like illustrator or inkscape and then enlarging your svg?
I had the same experience. Changing circle SOP radius to 500/500 scaled it up great.
It' s only a problem of mine or it is because of the tox isn't updated from 2/3 years ? please update !