Closed raganwald closed 14 years ago
We currently recursively identity of playable intersections. Instead, perhaps we should recursively search for unplayable intersections after every move, working off adjacency to changed intersections.
Closed by c9b077782d019c708be344340922decf883fc2f4 Closed by c9b077782d019c708be344340922decf883fc2f4
We currently recursively identity of playable intersections. Instead, perhaps we should recursively search for unplayable intersections after every move, working off adjacency to changed intersections.