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raiguard
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EditorExtensions
Extends the Factorio map editor with new features, testing tools, and other utilities to aid with sandbox play and scenario creation.
https://mods.factorio.com/mod/EditorExtensions
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open editor on current viewed surface
#202
kuxynator
opened
1 day ago
0
Spoiled pentapod eggs in Personal Testing Lab's inventory will spawn at engineer's location if not in Personal Testing Lab at the time of spoilage
#201
apaksl
opened
4 days ago
0
aggregate chests contain items with the same quality as the chest
#200
mepecx
opened
1 week ago
0
Fixed editor window overlapping mod_gui UI elements
#199
MonoToasts
opened
1 week ago
0
Editor window now adjusts position to avoid overlapping with mod_gui elements
#198
MonoToasts
opened
1 week ago
0
Super force build over infinity loader deletes loader and renders the tile unusable on space platform
#197
kingarthur91
opened
1 week ago
0
fix: support space platform built and mine entity
#196
Caleb-Wishart
opened
2 weeks ago
0
Space Platform Editor?
#195
Luster0103
closed
2 weeks ago
1
How do I re-enable the Testing Tools inventory tab?
#194
UntouchedWagons
opened
2 weeks ago
0
Super productivity module & new productivity cap
#193
mepecx
opened
2 weeks ago
0
Testing scenarios should make it easy to test out multiple planets in space age
#191
clarfonthey
opened
2 weeks ago
0
Update Editor Extensions/Testing scenario so that there are no migrations
#190
Atria1234
closed
2 weeks ago
1
Suggestion: Use global electric network in lab
#189
Atria1234
opened
3 weeks ago
0
Agregate chests with quality
#188
Valoneu
opened
3 weeks ago
0
When changing the "Lab tile graphics" in mod settings, also adjust the map view graphic.
#187
Till223
opened
3 weeks ago
0
Working Space Stations without having to actually send stuff up there
#186
conirhawk
closed
3 weeks ago
2
Aggregate chests contain "parameters"
#185
kryojenik
opened
3 weeks ago
0
Feature Request: Infinity Loader Stacked
#184
ombusito
opened
3 weeks ago
0
Infinity Filter Import/Export Error on close
#183
fkloiber
closed
3 weeks ago
2
Editor Extensions leaves behind `EE_TESTSURFACE_1` under Remote View->Surfaces even after removing the mod
#182
epylar
closed
3 weeks ago
1
Fix visibility of infinity items
#181
grossws
closed
3 weeks ago
1
Crash on closing export infinity filters window
#180
grossws
closed
4 weeks ago
2
Some infinity items are not visible for logistic request and filter selection
#179
grossws
closed
3 weeks ago
0
EE crashes when loading Testbenchcontrols or RailTester mod scenario
#178
grossws
closed
4 weeks ago
1
[2.0.10 and 2.3.0] Infinity loader and parameters
#177
Lukeb28
closed
4 weeks ago
1
Leaving the editor while in remote view causes all entities in your factory to turn into enemy entities
#176
TheGarbanzo
opened
1 month ago
7
Testing prod module doesn't work for finished products
#175
dnemes
closed
3 weeks ago
1
[Suggestion] Liquid tank in Editor Extension mod
#174
Gamer88150
closed
1 month ago
1
Multiplayer
#173
KX5-jeron
opened
1 month ago
1
Feature Request - Circuit Control
#172
deemacgee
closed
3 weeks ago
1
Using deconstruction planner in an EE session deletes buildings in the game [SE+K2]
#171
MilanTodorovic
opened
2 months ago
4
The mod Editor Extensions (2.2.4) caused a non-recoverable error.
#170
kvapca
closed
1 month ago
0
[Feature Request] Use upgrade planner to switch between infinite wagons/chests to regular ones
#169
dv-morais
closed
1 month ago
1
Items from the testing lab spawn in the real world on exit
#168
bo-rys
closed
5 months ago
0
[SE compatibility] Resources are spawned on start of the Editor Ext. scenario when SE is active
#167
USSX-Hares
closed
1 month ago
1
Infinity Loader Bug with Deadlock Compact Loaders
#166
sassxolotl
closed
6 months ago
1
No access to Editor Extension (2.2.4)
#165
Hammer4th
closed
6 months ago
1
[Enhancement] Add ability to set mod context for running code snippet
#164
kryojenik
closed
6 months ago
1
Constant Resource explosions when switching
#163
MadManStanley
closed
1 month ago
1
[Question] Can you keep Editor Extensions enabled for regular playthroughs?
#162
Nevrai
closed
6 months ago
1
Editor Extension mode just shows blackness
#161
ajklotz
closed
6 months ago
2
Enable circuit network for infinity cargo wagon and Infinity fluid wagon
#160
CanadianBeaver
closed
11 months ago
2
Remove annoying log at infinity-wagon.lua:85
#159
jacquev6
closed
11 months ago
1
Calculation prime resource in selection or blueprint
#158
CanadianBeaver
closed
11 months ago
1
No UI for Infinity Pipe and Infinity Accumulator
#157
alanmccallum
closed
1 year ago
4
Fixed typo ("time still passses" --> "time still passes")
#156
kepler-gray
closed
11 months ago
1
Editor Extensions group don't show in GUI
#155
0rg4sm0tr0n
closed
3 months ago
3
cargo_wagon is nil
#154
kuxynator
closed
6 months ago
2
inventory cut off
#153
kuxynator
closed
11 months ago
1
Can't design spaceships in testing lab
#152
npuldon
closed
1 year ago
1
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