When using the all light or all dark tileset, map view in the testing scenario starts to look like chunks have been revealed/scanned for each chunk entities have been placed. This is even though they've already revealed by the infinity radar. Issue appears to be rather 'centralized' with the all dark tileset. Whereas the All Light tileset appears to have a fixed area where the infinity radars appear to function properly.
Load up Editor Extensions 2.0.6 with All Light or All Dark Startup settings for the tiles
Enter the Editor Extensions/Testing scenario
Open Map View
If you try placing buildings down, including blueprints, it starts looking like chunks have been revealed. You can also go to the revealed area borders for the all light tileset specific issue
Description
When using the all light or all dark tileset, map view in the testing scenario starts to look like chunks have been revealed/scanned for each chunk entities have been placed. This is even though they've already revealed by the infinity radar. Issue appears to be rather 'centralized' with the all dark tileset. Whereas the All Light tileset appears to have a fixed area where the infinity radars appear to function properly.
factorio-current.log
Reproduction