Closed DeadlyKitten37 closed 2 years ago
Unfortunately fixing this isn't really feasible. You can work around it by increasing the map editor's inventory size in the startup settings to a size that you're sure will be able to hold all of your items. You could also disable inventory sync in the per player settings.
I tried your proposed solution of changing the editor inventory size and found that the setting does not work
to Reproduce load the same save as before exit save change the editor inventory size in the mod setting to 2000 let game reboot load the same save as before and repeat same steps as before observe the inventory is still not big
I changed the inventory size to 2000 and tested it, and it works fine. I can't reproduce what you're talking about.
You can still reply to closed issues and I'll still see it, by the way.
i tried it and it didnt work, a couple days later and i think i found the issue, the change in map settings is only applied to new saves, if you change the setting and load an old save then the change is not applied
Huh, might be a bug with the base game, I'll take a look.
I took a look at this, and it indeed does not change the editor inventory size after the game has already been started. This is a bug with the base game.
Bug report: https://forums.factorio.com/101181
Describe the Bug: If you go into editor mode with extra inventory slots the mod does not account for the extra inventory slots and will delete some of your items by removing the slots they used to occupy
To Reproduce: open save observe inventory, particular the last row of the inventory open editor mode using the quick bar button close editor mode with quick bar button observe inventory again, the last row has been deleted
Save file: z randtorio 1 expanse bug.zip