raiguard / Factorio-InfinityMode

A modernized and optimized replacement for Creative Mode in Factorio. Tools are consolidated and updated to be both more functional and more streamlined.
MIT License
8 stars 2 forks source link

Crash: conflicting next_upgrade bounding boxes #5

Closed AimMoreBetter closed 5 years ago

AimMoreBetter commented 5 years ago

Failed to load mods: Error while running setup for entity prototype "infinity-chest-active-provider" (infinity-container): next_upgrade target (logistic-chest-active-provider-2) must have the same bounding box.

AimMoreBetter commented 5 years ago

All I can tell you is that by disabling Bob's logistics mod will allow it to load.

zero318 commented 5 years ago

Seems to be because bob's mods add more tiers of logistic chest and the upgrade planner functionality of the basic logistic chests gets copied to the infinity chests. Setting chest.next_upgrade = nil in the prototype definition for the logistic chests should solve the problem.

raiguard commented 5 years ago

Hmm, this doesn't happen to me. I'll implement zero's suggestion and you'll have to let me know if it works.

raiguard commented 5 years ago

v0.2.2 is out, does it work now?

AimMoreBetter commented 5 years ago

I'm out at dinner right now but I'll check when I get back.

AimMoreBetter commented 5 years ago

Yes it worked, thank you!

raiguard commented 5 years ago

No problem!