raiguard / Krastorio2

An overhaul mod for Factorio focusing on end-game technologies and moderately increased complexity.
https://mods.factorio.com/mod/Krastorio2
GNU Lesser General Public License v3.0
119 stars 49 forks source link

Failed to load mod "Krastorio2": .../prototypes/vanilla-changes/mandatory/overmodule-fix.lua:5: attempt to compare string with number #370

Closed KraftingKat closed 10 months ago

KraftingKat commented 10 months ago

image Running into this issue on Launch, Not sure exactly of the cause, still digging around but the Logs from Factorio give me this around that time:

10.691 Error ModManager.cpp:1608: Failed to load mod "Krastorio2": .../prototypes/vanilla-changes/mandatory/overmodule-fix.lua:5: attempt to compare string with number stack traceback: .../prototypes/vanilla-changes/mandatory/overmodule-fix.lua:5: in main chunk [C]: in function 'require' ...prototypes/vanilla-changes/mandatory-vanilla-updates.lua:36: in main chunk [C]: in function 'require' Krastorio2/data-updates.lua:9: in main chunk 10.694 Loading mod core 0.0.0 (data.lua) 10.906 Checksum for core: 1576756157 10.963 Error ModManager.cpp:1608: Error in assignID: recipe-category with name 'crafting' does not exist.

And it then prevents me from launching with Krastorio2, as the only mod that it's asking to Disable. Gonna keep digging, but Has anyone else seen this issue before? I do have a rather large library of mods, but it's odd that it doesn't prompt for any others to be disabled during this, which would have atleast given me a Hint of where to look.

KraftingKat commented 10 months ago

This can be Closed, ended up being caused by a mod called 'Void Snatch'