Closed estebanthebad closed 4 years ago
Thanks for the report, I'll have a patch out shortly to fix this.
The problem is that I accidentally used two different tick measurements - tick
and ticks_played
- to compare tilegrid drag logic. The fix was to use ticks_played
everywhere.
I have a savegame, where tapeline does not work. Not as the only active mod and not together with other mods. TBH I don't really know why. Maybe because all the tiles are lab tiles? ( lab-dark-1, lab-dark-2, lab-white, https://wiki.factorio.com/Data.raw#tile ).
blueprinting megamine.zip