Hi, first off i just want to say that i love this and all your other mods, they are just so great!
Last weekend the Exotic Industries mod got released, and it has a scaling research cost: each new tech researched increases the cost of the next.
This increasing research cost does not get properly updated in tooltips, but they do work in the UI when a tech is selected. It does update to the correct value after a game restart.
Hi, first off i just want to say that i love this and all your other mods, they are just so great!
Last weekend the Exotic Industries mod got released, and it has a scaling research cost: each new tech researched increases the cost of the next.
This increasing research cost does not get properly updated in tooltips, but they do work in the UI when a tech is selected. It does update to the correct value after a game restart.
Example image:
Link to modpack from the moddev of Exotic Industries containing the recommended mods to use with it: Exotic Industries: Official Modpack