Breaking a junction drops a rail, while only changing the junction to a normal rail. This means that using a spike maul to change a rail into a junction and then breaking it, a rail has been duplicated. This works with any type of rail.
Railcraft Reborn version
1.0.10
NeoForge/Forge version
47.2.20
Minecraft version
1.20.1
Minecraft server
No
To Reproduce
Place one (1) rail on the world.
Turn the rail into a junction with a spike maul.
Break the junction. It drops a rail and keeps a rail in the world.
Break the rail.
Now we have two (2) rails
Expected behavior
To be consistent with the other turns, breaking a junction shouldn't drop anything.
Is there an existing issue for this?
Description of the Bug
Breaking a junction drops a rail, while only changing the junction to a normal rail. This means that using a spike maul to change a rail into a junction and then breaking it, a rail has been duplicated. This works with any type of rail.
Railcraft Reborn version
1.0.10
NeoForge/Forge version
47.2.20
Minecraft version
1.20.1
Minecraft server
No
To Reproduce
Expected behavior
To be consistent with the other turns, breaking a junction shouldn't drop anything.
Logs & Environment
No response
Screenshots & Video
No response