Closed wartheatre closed 8 years ago
i had a similar code in one of my missions, to check if mapobjects are destroyed. but be aware: whenever Bohemia updated Arma and they enhance their map's too, the IDs are completely different. hopefully CUP will not mess with that.
It was able to "hideobectglobal" the bushes, seems to be new ... anyway ---> closed
You can't erase map objects, but you can destroy "flatten" it via it's IDs
place a game logic and type in: {(getPos this nearestObject _x) setDamage 1;} forEach [fill in IDs here];
code is not tested, but should work ... i hope ;)
I know, only eyecandy, but those bushes are a little annoying.