What steps will reproduce the problem?
1. Load a 2+ moves pgn
2. Offer undo
What is the expected output? What do you see instead?
As the engine knows no moves before the latest in the pgn, it can't undo.
To solve this, cecp engines should have the moves forced rather than
"setboard"'ed. At least for pgns. This will also let engines like Faile
load games.
Original issue reported on code.google.com by lobais on 14 Jan 2008 at 7:54
Original issue reported on code.google.com by
lobais
on 14 Jan 2008 at 7:54