raleel / mythras-srd

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Climbing speed - errata from Loz #60

Closed Unclebaby closed 6 months ago

Unclebaby commented 7 months ago

This should be used to update the existing errata insert.

The rules were holding onto some core ideas and not updates correctly. The table below is a simple fix and says that even fully armoured a character can climb - albeit slowly.

Total AP Worn Load Category Penalty to Movement
0-7 None 0
8-15 Light -1
16-23 Medium -2
24-31 Heavy -3
32-39 Formidable -4
40+ Herculean -5



Compare with CFI rules for situational movement rates...

Climbing: Worn armor hinders climbers, with each location covered by light armor counting as 1 additional 'Thing' carried, and each location covered by heavy armor counting as 2 additional 'Things' carried.

Jumping: Reduce the jump distance in feet by half the total 'Things' carried. Worn armor hinders jumpers, with each location covered by light armor counting as 1 'Thing' in the beforementioned calculation, and heavy armor counts as 2 'Things.'

Swimming: Under normal conditions a character's maximum swimming speed per Round is equal to their Movement Rate, -1 for each 'Thing' carried more than the character's STR. Worn armor hinders swimmers, with each location covered by light armor counting as 1 additional 'Thing' carried, and each location covered by heavy armor counting as 2 additional 'Things' carried. If total ENC reduces swim distance to 0 or less, the character automatically begins drowning (see Asphyxiation).

Unclebaby commented 6 months ago

Updated in the main SRD.