ralstonba / Async-Speed-with-Websockets

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Server client communication #4

Closed ralstonba closed 5 years ago

ralstonba commented 5 years ago

Baseline server -> client communication functioning. Use this game state to initialize the board and I will start doing testing on the play card endpoint.

To receive initial game state:

  1. Connect two clients
  2. On one client call initGame()
  3. On one client call drawCard()
  4. The draw card request will be ignored because both players have full hands
  5. The game state will be returned to both player

image

tywalk commented 5 years ago

super duper