Baseline server -> client communication functioning. Use this game state to initialize the board and I will start doing testing on the play card endpoint.
To receive initial game state:
Connect two clients
On one client call initGame()
On one client call drawCard()
The draw card request will be ignored because both players have full hands
Baseline server -> client communication functioning. Use this game state to initialize the board and I will start doing testing on the play card endpoint.
To receive initial game state: