issues
search
ramesaliyev
/
famine
Early POC for 2D RTS Kinda Game Rendering in Browser
https://ramesaliyev.com/famine/
1
stars
0
forks
source link
Learning Resources
#2
Open
ramesaliyev
opened
5 years ago
ramesaliyev
commented
5 years ago
General Game
[ ]
Game Programming Patterns Book
[ ]
The Book of Shaders
[ ]
Scratch a Pixel
[ ]
Red Blob Games
General Math
[ ]
Khan Academy
[ ]
Better Explained
[ ]
Coding Math
Pseudo Random Number Generation
[x]
[Youtube] - Coding Math - Ep51: Pseudo Random Number Generators Part I
[x]
[Youtube] - Coding Math - Ep52: Pseudo Random Number Generators Part II
[ ]
[pi.math.cornell.edu] - Linear Congruential Generator
[ ]
[quantstart] - Random Number Generation via Linear Congruential Generators in C++
Procedural Map Generation
[x]
[scratchapixel] - Interpolation
[x]
[scratchapixel] - Procedural Generation of Virtual Worlds - 1 - Value Noise and Procedural Patterns
[ ]
[scratchapixel] - Procedural Generation of Virtual Worlds - 2 - Perlin Noise
[x]
[huttar] - Learning how Perlin noise works
[x]
[adrian's-soapbox] - Understanding Perlin Noise
[x]
[YouTube] - @Fataho - Perlin Noise Explained Tutorial 2
[x]
[YouTube] - Michael McHugh - Make some noise with Python and generate terrain)
[x]
[YouTube] - Barney - 2D Terrain Generation using Perlin Noise
[ ]
TerrainVer - Worms-style cartoon terrain in JavaScript
[ ]
Polygonal Map Generation for Games
General Game
General Math
Pseudo Random Number Generation
Procedural Map Generation