Closed Mondanzo closed 6 months ago
Think this is a very good proposal and can definitely see its usefulness. Framed Follow already has an orbit-like rotation behavior, so can't imagine it'll be too difficult to add this as well.
Would this be similar to Orbital Follow mode in CineMachine?
Think this could also be achieved using Third Person
follow?
Would just need to apply the rotational setter methods as the character turns.
Closing this issue per the above suggestion.
Think anything beyond that will creep into a fairly complex solution that effectively just simplifies what Third Person
follow can already do.
Feel free to suggest reopening this if there are other opinions, and we can continue the conversation.
Project Type
3D
Feature Description
at the moment there is no simple way to just let the camera rotate around the target with the positional offset.
Use Cases
One example would be to have a 2D game in 3d space which simply follows the players orientation. While keeping the other features like framing and dampening.
Importance
Low - there are workarounds where the proposed feature would just simplify things
Usage
All the time - the feature can be very useful for a varity of different projects
(Optional) Proposed Solution
This could be implemented as a simple bool in addition to the look at modes to just be something like "rotate around target". Then the offset position needs to be rotated by the rotation the look at target gets. Mainly useful for simple and glued.