v0.5 introduced Camera3D as a resource, which allowed for overriding the Camera3D node's property per PhantomCamera3D.
The Camera3D node also contain properties for Environment and Attributes resources, that allows for applying e.g. depth of field and general environmental appearances.
Use Cases
Can be useful in cases where you shift the perspective from a third person to over the shoulder, where once there it would change the depth of field to a larger aperture size to increase the blur effect.
Another example is to rapidly change to a very different colour scheme upon switching to another PhantomCamera.
This can be done via code already, where this would just simplify that process.
Importance
Low - there are workarounds where the proposed feature would just simplify things
Usage
Rarely - just a handful of projects can likely benefit from this
(Optional) Proposed Solution
[ ] Adding additional exportable variables to the Camera3D resource that uses Environment and Attributes as types.
[ ] Applying those resources upon changing PhantomCamera.
Project Type
3D
Feature Description
v0.5 introduced
Camera3D
as a resource, which allowed for overriding theCamera3D
node's property perPhantomCamera3D
.The
Camera3D
node also contain properties forEnvironment
andAttributes
resources, that allows for applying e.g. depth of field and general environmental appearances.Use Cases
Can be useful in cases where you shift the perspective from a third person to over the shoulder, where once there it would change the depth of field to a larger aperture size to increase the blur effect.
Another example is to rapidly change to a very different colour scheme upon switching to another
PhantomCamera
.This can be done via code already, where this would just simplify that process.
Importance
Low - there are workarounds where the proposed feature would just simplify things
Usage
Rarely - just a handful of projects can likely benefit from this
(Optional) Proposed Solution
Camera3D
resource that usesEnvironment
andAttributes
as types.PhantomCamera
.