Closed warent closed 9 months ago
That is very odd.
I tried running 3 instances of the 3DFollowFramedExampleScene.tscn
, but each instance didn't seem to replicate the issue with losing their follow parameters when running the scene.
Are you applying any of the properties via code, or is it all done from the inspector?
Sample video
https://github.com/ramokz/phantom-camera/assets/5159399/054001c4-5719-43b6-a582-e099263f4dfe
I just spotted you're using a PCam
in a Framed Follow
mode, which might be the same issue as in #143.
Try replacing your PhantomCamera3D.gd
with the version attached below and see if that solves it:
phantom_camera_3D.gd.zip
Hey there, thanks for the followup. I think this is actually a bug with Framed cameras sometimes not initializing their offset. I've submitted a PR to fix https://github.com/ramokz/phantom-camera/pull/147
Closing as issue has been resolved in #147
Project Type
3D
Feature Description
I'm not sure if this is a bug or a feature request. Whenever I start with multiple instances (i.e. under Godot Debug settings), one of the Cameras seems to lose its "Follow Parameters". I haven't looked too deeply into this but can only assume it has something to do with a singleton pattern
https://github.com/ramokz/phantom-camera/assets/13342266/7462fa47-8686-450c-b36a-dc670d2c94a9
Use Cases
As the title and description explain, allows support for Godot multi-instance
Importance
High - there are critical things I can't do without this feature
Usage
All the time - the feature can be very useful for a varity of different projects
(Optional) Proposed Solution
No response