Closed MartinFretigne closed 9 months ago
Good spot! Thanks for reporting this.
Essentially the SpringArm3D
node was instantiated during runtime at position (0, 0, 0). So the issue was due to it having to spawn from there and then move to its targeted location. A slow damping + a long target distance away from (0, 0, 0) made that really apparent.
Was just a matter of positioning it correctly when it instantiates.
Thank you for the fix, its working.
Issue description
The camera initially move when using the third person follow mode when that node is not positioned in (0,0,0).
Steps to reproduce
(Optional) Minimal reproduction project
No response