Currently, there is no way to add property comments to the addon's properties that are available in the inspector, due to a limitation with the _get_property_list() approach to dynamically hiding and showing them.
The idea here is to use the _validate_property() system introduced in Godot 4.2, which allows for adding properties using the more standard @export system. This will unblock #55 #168 and, potentially, solve #164.
This will break compatibility with Godot versions lower than 4.2, so should not be done until at least Godot 4.3, but ideally later, is released.
Use Cases
No use cases implications here, just under the hood things and allows for the above-mentioned issues to be resolved.
Importance
High - there are critical things I can't do without this feature
Usage
All the time - the feature can be very useful for a varity of different projects
Project Type
Editor
Feature Description
Currently, there is no way to add property comments to the addon's properties that are available in the inspector, due to a limitation with the
_get_property_list()
approach to dynamically hiding and showing them.The idea here is to use the
_validate_property()
system introduced in Godot 4.2, which allows for adding properties using the more standard@export
system. This will unblock #55 #168 and, potentially, solve #164.This will break compatibility with Godot versions lower than 4.2, so should not be done until at least Godot 4.3, but ideally later, is released.
Use Cases
No use cases implications here, just under the hood things and allows for the above-mentioned issues to be resolved.
Importance
High - there are critical things I can't do without this feature
Usage
All the time - the feature can be very useful for a varity of different projects
(Optional) Proposed Solution
No response