ramokz / phantom-camera

👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
https://phantom-camera.dev/
MIT License
1.97k stars 65 forks source link

Changed PCam2D/3D from _process to _physics_process #176

Closed ramokz closed 6 months ago

ramokz commented 6 months ago

Resolves #173

P5ina commented 6 months ago

I don't think this is good idea. If you need to remove jitter on physics objects you need to tween their visuals on your own. Camera is not a physics object, in most animations you use process to update positions

P5ina commented 6 months ago

I made my own PR, so this is correct fix of problem, so maybe you want to check it #179

P5ina commented 6 months ago

I don't think this is good idea. If you need to remove jitter on physics objects you need to tween their visuals on your own. Camera is not a physics object, in most animations you use process to update positions

I made an explanation how to do it in #173

ramokz commented 6 months ago

Closing in favour of #179