Closed Tarek-Hasan closed 8 months ago
Not entirely sure what the ask is?
The Little Camera Preview
already works nicely out of the box, as it just shows the currently selected Camera3D
/ Camera2D
from the scene tree, and am not keen on replicating their addon for ethical reasons.
The only two things I can see that would make it integrate better would be to A) show the dead zone guides and B) allow for the preview to update when selecting a PCam3D
or PCam2D
node, but that's something even this plugin's Viewfinder
doesn't do, so that's a new (and separate) suggestion in itself. But think the latter option isn't ideal since PCams
are not cameras, so you would either need to teleport a Camera
to it when you select it or instantiate a new Camera
. Neither of which are ideal. This is also the intent behind the Priority Override
, so that would solve that issue.
Yep the little camera plugin works. Youll have the option to pin it, and itll still work correctly off the Phantom Camera
In addition to what was mentioned above, seeing how there was a recent tweet from the author of Little Camera Preview
being remade in C++ with a suggestion of it being added to the main editor.
Am inclined to close this, as I don't see there being much value recreating the functionality when the other plugin exists and might become native to Godot itself in the future.
Project Type
2D, 3D
Feature Description
Please add a Picture-in-picture preview mode, which is available in other game engines like, Unity and Unreal Engine.
Use Cases
With this feature, getting a camera preview will not take up too much display area.
Importance
Medium - the feature would unlock new possibilities, but it's not a showstopper
Usage
All the time - the feature can be very useful for a varity of different projects
(Optional) Proposed Solution
Similar feature for godot is provided by a standalone addon called, Little Camera Preview. You may look into it.