Closed WeaselOnaStick closed 6 months ago
This is planned in #26 for 0.8 release.
This is planned in #26 for 0.8 release.
Sorry, somehow overlooked that one. I guess this should be closed as duplicate. Looking at #26 I still think best solution would be to have "many-to-many" relationship between hosts and pcams implemented via groups.
No sweat! It's always good to know what others are interested in 🙂
It was written a while back when the project first started, so the approach will be revalued again when works starts on it as a lot has changed.
Project Type
2D, 3D, Editor
Feature Description
Add the ability to assign different independent phantom camera hosts to different cameras.
Use Cases
Split-screen games, "3D Cards", CCTV and other uses of general render "portals".
Importance
Medium - the feature would unlock new possibilities, but it's not a showstopper
Usage
Often - a significant amount of projects can find this useful
(Optional) Proposed Solution
Each pcam host would require an array of pcams to actually use (while ignoring others). It could be just an @export array, better solution would be to use groups.