Closed stevenctl closed 2 months ago
FWIW changing the offset by a tiny amount suppresses this warning with no noticeable effect.
This should be resolved in the upcoming 0.7 release as it will now no longer use the look_at()
method as of #251
Opened the repo project you shared and updated to the latest release.
Can't see any errors during runtime, which shouldn't happen anyway since, again, look_at()
is no longer a thing.
Will consider this issue closed, but please don't hesitate to reopen it if you're stilling encountering the issue for whatever reason.
Issue description
Copying the example in the Third Person doc for a mouse controlled third person camera causes the following log to spam:
Everything is functioning fine, despite this log.
I can reproduce this using the tip of main: d4fe530384a2c62966568c50812bfbc3b901ff26 Godot Version is 4.2 stable.
This may be more of a Godot issue than a Phantom Camera issue.
Steps to reproduce
(Optional) Minimal reproduction project
repro.zip