Open ShadowFungi opened 3 days ago
Good catch! Was a simple oversight for that particular Look At
mode; will be fixed in the next release.
If you urgently need a fix for it, then you can just change the line on 892
to the following in phantom_camera_3d.gd
:
## Before
## LookAtMode.MIMIC:
## global_rotation = look_at_target.global_rotation
## After
LookAtMode.MIMIC:
_transform_output.basis = look_at_target.global_basis
global_basis = look_at_target.global_basis
Issue description
Setting a PhantomCamera3D's look at mode to mimic does not mimic the object it is looking at.
Steps to reproduce
(Optional) Minimal reproduction project
Mimic-min-repro-v0.8.zip Mimic-min-repro-v0.7.3.zip