I want input, but here's what I was thinking for enemy design:
-I think in general, enemies should march towards the left of the screen, trying to hurt the player along the way without necessarily aggressively following him. In most shmups, the enemies just move towards the player and then off the screen.
-Grabbers should follow and act as they already act. They move slowly, but they never move past the player off the screen. So we only spawn < 5 at a time, and only periodically, but whenever they show up, you have to deal with them so they don't slow you down.
-Rooks should probably move towards the player and aim shots at him, but eventually move off the screen once they get too far to the left of the player
-Chargers should march to the left, and when in range of the player, they should have a short charge towards the player (like a spear-ram attack thing). I think they should also move off the screen to the left if they get too far past the player.
I want input, but here's what I was thinking for enemy design: -I think in general, enemies should march towards the left of the screen, trying to hurt the player along the way without necessarily aggressively following him. In most shmups, the enemies just move towards the player and then off the screen. -Grabbers should follow and act as they already act. They move slowly, but they never move past the player off the screen. So we only spawn < 5 at a time, and only periodically, but whenever they show up, you have to deal with them so they don't slow you down. -Rooks should probably move towards the player and aim shots at him, but eventually move off the screen once they get too far to the left of the player -Chargers should march to the left, and when in range of the player, they should have a short charge towards the player (like a spear-ram attack thing). I think they should also move off the screen to the left if they get too far past the player.