the code currently only supports triangular meshes.
However, it is possible to modify the code to account for quad meshes, or quad-dominant meshes. For example, at least in terms of the convolution it is relatively straight-forward. But, the pooling / edge-collapse on quads/quad-dominant is a bit trickier :)
Hi @abdullahkhan-z ,
the code currently only supports triangular meshes.
However, it is possible to modify the code to account for quad meshes, or quad-dominant meshes. For example, at least in terms of the convolution it is relatively straight-forward. But, the pooling / edge-collapse on quads/quad-dominant is a bit trickier :)