random-geek / meshport

Easily export areas in Minetest to meshes for 3D rendering.
GNU Lesser General Public License v3.0
36 stars 6 forks source link

Include transparency and material rewrite in script #2

Closed GreenXenith closed 5 years ago

GreenXenith commented 5 years ago

Rewrites node tree to something much more standard and manageable. Adds alpha as well.

random-geek commented 5 years ago

This seems like a good idea. I would rather use the Principled BSDF shader though, since it looks better than regular diffuse and will be the default in Blender 2.8 when it comes out.

GreenXenith commented 5 years ago

Principled is already kind of default, but yes, that sounds fine. I will adjust it.

random-geek commented 5 years ago

Looks good, thanks.