Closed sbrl closed 2 years ago
A couple new inputs got added to the Principled shader, so now the old script links texture alpha to emission. 🤦♂️
Addressing sockets by their string names is a good idea, as well as only modifying selected objects. I'll take a look at this script and maybe integrate some of those ideas into materials.py.
Should be fixed now; thanks for the suggestions!
Awesome, thanks! I'll give it a try.
Changes have been released, closing.
I found the included
materials.py
script doesn't work very well in Blender 3.0 - it makes all materials very light in colour and difficult to see.To fix this problem, @VorTechnix and I wrote a new script:
I don't think it does everything the old one did, but it works well enough at least.
Posting here just in case it's useful for others.