By default, the GDK's game object spawning logic loads prefabs from Resources. According to Unity's documentation, however, the best practices for Resources is to not use it 😬 Fortunately, we can setup custom spawning logic, so we can use any alternative kind of setup we'd like. We've already got a custom game object creator setup in EntityPipeline (though it still falls back on the default creation logic), so we can likely use that as a base.
By default, the GDK's game object spawning logic loads prefabs from
Resources
. According to Unity's documentation, however, the best practices forResources
is to not use it 😬 Fortunately, we can setup custom spawning logic, so we can use any alternative kind of setup we'd like. We've already got a custom game object creator setup inEntityPipeline
(though it still falls back on the default creation logic), so we can likely use that as a base.