This PR vastly improves the speed of collision processing through a combination of multi-threading the collision processing system and various smaller improvements to the collision detection code. This makes the collision system the most optimized and performant portion of the engine, and should be sufficient for most game development purposes for the time being.
This PR vastly improves the speed of collision processing through a combination of multi-threading the collision processing system and various smaller improvements to the collision detection code. This makes the collision system the most optimized and performant portion of the engine, and should be sufficient for most game development purposes for the time being.