The COLLADA standard allows a element to have multiple child primitive elements, which would translate to something like having multiple submeshes. We don't currently have a way to support this which means any mesh that is described in that way will be incorrectly loaded. I'm not sure how common this issue is, though, so for the time being I have a warning in place to let us know if we run across a mesh that can't be correctly processed.
The COLLADA standard allows a element to have multiple child primitive elements, which would translate to something like having multiple submeshes. We don't currently have a way to support this which means any mesh that is described in that way will be incorrectly loaded. I'm not sure how common this issue is, though, so for the time being I have a warning in place to let us know if we run across a mesh that can't be correctly processed.