Closed randomPoison closed 8 years ago
I've bumped the difficulty of this task because it's clear now that getting textures working is going to force a greater degree of reform within the rendering system.
All prerequisites for this have been completed on the render-reform
branch, so work on this is ready to start.
This has been completed on the render-reform
branch, the issue will be closed when that branch is merged.
We need to be able to load basic bitmaps, create an OpenGL texture object, support vertex UV coordinates, and setup the shader parameters (both the vertex parameter and the texture sampler).