These were making the project show up as mostly C to GitHub since there were more lines of code in the GL headers than Rust code in the rest of the project ¯_(ツ)_/¯. While they're nice to have as a reference, it's more appropriate they they don't get checked into the repo.
These were making the project show up as mostly C to GitHub since there were more lines of code in the GL headers than Rust code in the rest of the project ¯_(ツ)_/¯. While they're nice to have as a reference, it's more appropriate they they don't get checked into the repo.